Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.16 04:33:00 -
[3] - Quote
Free Beers wrote:Longshot Ravenwood wrote:Telcontar Dunedain wrote:Ima Leet wrote:i feel i lost SP last reset and will this one as well....since i dont play til i earn 1 and 0 SP a game That's why I say this "anti-grind" is the worst kind of grind. Simply normalize the SP payouts so most active players get them. Completely right -- the SP should be available uncapped so that the players who play the most matches have the highest SP and completely outstrip everyone else in the game with both ISK and SP to the point where unless you're one of the "haves" you become a "have not" and corporation matches become a liability because of there being no SP gains for your character when the time spent could be used skilling up. This is the age of the microwave society. We want to drive a marauder and we want it now god damnit. And if I can't grind at full speed until I get it I'm going to go play another game because kitten balanced gameplay and making sure new players can get in after I start. The only thing that matters are how many skill points I have and how good this equipment makes my kdr look. Kitten everything that doesn't help me play my game the way I want to and kitten you for wanting to play it differently, you're clearly wrong. I beat all of the other first person shooters in 40 hours of game-play and I'll be kittened if I can't do the same with this one. After all, video games are made to be beaten -- not played. You mad bro? Why don't you offer up new ideas or solutions to help solve the problem. While you are working on that stop being fking hypocrite about peoples play style preference when you just did the same. Just playing devil's advocate to the extreme Too much sarcasm? I might need a forum break.
Already offered many ideas regarding balancing SP gains in the feedback forum repeatedly but I'll throw in my .02 isk here too -- you asked for it
- Days Since Last Reset = Dslr
- Current SP = Csp
- However Quickly CCP Wants Us To Gain SP = WUT?
- Hard Cap on Earned SP = HCoeSP (HCoeSP = 500,000 + 24000(Dslr)*(WUT?))
- Daily Soft Cap on Earned SP = DSCoeSP (SCoeSP = (HCoeSP-Csp)/2)
So, we'll say that in 1 week, CCP wants to someone to be able to reach 1,500,000 SP as a hard cap (1,000,000 SP gain per week maximum).
Using that as a reference point, WUT? is 5.95238
The "Daily Soft Cap on Earned SP" is where the anti-grind kicks in.
So, for Day 1 we'll say that CCP wants us to only be able to rach 642,857 SP. Since we're starting wtih 500,000 SP, our soft cap for day 1 will be 71,428 sp, at which point the anti-grind kicks in, so we stop playing pretty quickly (or not, depending on your style.) leaving you at about 571,429 sp.
If you stopped at anti-grind on day 1, and just collected your remaining 24 hours of passive sp, then on day 2 you'd be able to rack up 95,142 sp before anti-grind kicks in again, now you have 690,571 sp. (out of a possible 785714 sp) You grind every day to the anti-grind and at the end of day 7 you have 1,263,768 SP (out of a possible 1,500,000).
Now let's adjust the formula for a "weekend warrior".
You played the first day of the build just like everyone else leaving you at about 571,429 sp. Then you worked for the next 4 days without being able to play at all. Now you're back. You've got 691,429 sp and your grind will kick in when you hit 332,857 sp. You power through until the anti-grind activates and when you come back to play tomorrow you've got 1,048,286 sp now. Today's "grind" will kick in when you hit 225,857 sp earned, etc....
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Or we can adjust the formula:
- Game Week = GW
- Hard Cap on Earned SP = HCoeSP (HCoeSP = 500,000 + 1,000,000*GW)
- Daily Soft Cap on Earned SP = DSCoeSP (SCoeSP = (HCoeSP-Csp)/2)
But if you do that it just gets kind of silly with a daily player grinding to 500,000 sp on day 1, then less and less until the anti-grind becomes negative instead of positive...which gets awkward.
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So we'll adjust it to meet in the middle and see what happens.
- To do this we'll change WUT? to 2.976193
- And make the Hard Cap on Earned SP = HCoeSP (HCoeSP = 500,000(1+ GW) 24000(Dslr)*(WUT?))
Now the available grind on day 1 is 285,714 sp. If you max that out and stop on day 2 it'll be 166,571 sp, and on day 3 you'll get a quick 77,214 sp. Etc...
A weekend warrior plays 3 days and has a grind point of 285,714 on day 1, 261,428 on day 6, and 154428 on day 7. On day 8, we get the next week's boost & if he wanted to grind he would be able to grind a whole 350,928 sp.
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Taking a look at each if we fought to the pain (anti-grind) -- a daily player would get 1,263,768/1,500,000 in the first week while a weekend warrior (we'll just say 2 days of playing to anti-grind, the 6th & the 7th) would get 1,012,571/1,500,000 (if we were calculating everything with just daily) and those same two would get 1,397,697/1,500,000 and 1,048,286/1,500,00 respectively if we had a combination weekly & dailiy rollover.
Save vs death, to avoid 20d12 damage from the wall of text. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.24 00:43:00 -
[7] - Quote
Forgot about this thread, reposting my 2 cents here:
Longshot Ravenwood wrote:Dear CCP,
- Hard Cap of 832,000 SP/Weekly (and an awesome animation on our SP calculator like an overheat gauge w/ sound, etc.. instead of displaying SP gives a countdown of how long we have until our Hard Cap is reset, like the cooldown timers)
- Hard Cap of 40,000 SP/Match (and a different awesome animation on our SP calculator like an overheat gauge w/ sound, etc.. Also, the "total SP" should list for out of 40,000 points rather than just giving us the "potential" if we had a skill booster implant - it should all play into the theme that it's awesome to break the SP Gage)
- Soft Cap of 208,000 SP/Daily (Add animation & sounds indicating that you're stressing the SP Gague)
1/2 sp gain until Grind.
- Grind at 416,000 SP/Daily (Add animation & sounds indicating that you're severely stressing the SP Gague)
1/4 sp gain once grind is in effect/Daily
- Learning Overdrive Mode. (Add animation & sounds indicating that the SP Gague is "supercharged")
If it's been 3 or more days since the last time a character was signed in the soft cap removed for the next 48 hours.
What's this mean to us?
For everyone:
- It will take a minimum of 6 matches to hit the soft cap on SP in a given day.
- Awesome animations on our SP to help remind us when we hit thresholds & make them goals rather than something to be afraid of.
For a new player or a player who has trouble reaching the SP Cap:
- Join a corp. They'll find ways to help you keep up(but not Warriors or they'll get the ways we try to help removed from the game ).
For a daily casual player:
- If you play to the soft cap every day it'll take you 4 days to hardcap your sp for the week.
- It will take you twice as many matches to work through the soft cap for your SP as it would to play daily.
- It would take four times as many matches to work through the grind for your SP as it would to play daily.
For a weekend warrior:
- If you haven't been playing for a few days and you drop in you can play to the grind two days in a row and it'll take you 2 days to hardcap your sp for the week (and you won't ever see any dip in SP gains).
- If you play play through the grind it'll take you 1 day, but 3 times as many matches to hardcap your sp for the week.
For a hardcore player:
- You can hardcap 3+ characters a week without even feeling the grind if you play it right...or you can focus on one, knowing you're going to hit a hard cap for sp, then help out with training up the newbies in your corp, participating in faction warfare, etc...
Keep It Classy, L.R. |